Vector2 Rotate(Vector2 point, double angle)
{
double rad = angle * (Math.PI / 180); //First, convert from degrees to radians.
double sin = Math.Sin(rad); //Then, get the sine and
double cos = Math.Cos(rad); //cosine of this angle.
return new Vector2 //Finally, calculate the rotated point.
{
X = point.X * cos - point.Y * sin,
Y = point.X * sin + point.Y * cos
};
}
19 September 2017
Math - rotate a 2D point
I needed a way to rotate a point (x; y) by a certain angle. This turned out to be an easy task:
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