The dictionary
First off, a language enum:public enum Language { Dutch = 0, English = 1, French = 2 }
Then the static class that does the rest:
public static class Dictionary { public static Language Language { get; set; } public static string Book { get { return GetEntry("Boek", "Book", "Livre"); } } private static string GetEntry(params string[] entries) { if (entries.Length > (int)Language) return entries[(int)Language]; else return string.Empty; } }
The Language parameter must be set first.
The actual literals are static properties that can be used just like they are in a resource file.
The GetEntry method helps the literals to return the right translation.
Usage
Usage of this class is very simple.First set the language you want to use:
Dictionary.Language = theUsersLanguage;
Then use the dictionary like a resource file:
this.Title = Dictionary.Book;
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