It was tested for .jpg, .png, .bmp and .gif.
using System.Drawing; using System.Drawing.Drawing2D; ... Image image = Image.FromFile(filePath); if (image.Width > App.MAX_UPLOAD_IMAGE_SIZE || image.Height > App.MAX_UPLOAD_IMAGE_SIZE) { int w = image.Width; int h = image.Height; if (w > h) { w = App.MAX_UPLOAD_IMAGE_SIZE; h = image.Height * w / image.Width; } else { w = image.Width * h / image.Height; h = App.MAX_UPLOAD_IMAGE_SIZE; } Bitmap bitmap = new Bitmap(w, h); Graphics g = Graphics.FromImage((Image)bitmap); g.InterpolationMode = InterpolationMode.HighQualityBilinear; g.DrawImage(image, 0, 0, w, h); g.Dispose(); image.Dispose(); (bitmap as Image).Save(filePath); }
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