While looking for a way to use my joypad in a C# application, everything I found used DirectInput to do it. As it turns out however, a single simple Windows API call is all that is needed:
internal enum JoypadErrors : uint { None = 0, //NOERROR BadDeviceID = 2, InvalidParameter = 11, BadParameter = 165, //PARMS Fault = 166, //NOCANDO Unplugged = 167 } [Flags] internal enum JoypadFlags : uint //Calibration flags left out. { X = 1, Y = 2, Z = 4, R = 8, U = 16, V = 32, POV = 64, Buttons = 128, RawData = 256, POVCTS = 512, Centered = 1024, All = X | Y | Z | R | U | V | POV | Buttons } [Flags] internal enum JoypadButtons : uint { I = 1, II = 2, III = 4, IV = 8, V = 16, VI = 32, VII = 64, VIII = 128, IX = 256, X = 512, XI = 1024, XII = 2048, XIII = 4096, XIV = 8192, XV = 16384, XVI = 32768 //This goes on until button 32. } internal struct JoyInfoEx { public int Size; public JoypadFlags Flags; public int X; public int Y; public int Z; public int R; public int U; public int V; public JoypadButtons Buttons; public int ButtonNumber; public int POV; public int Reserved1; public int Reserved2; } [DllImport("winmm", EntryPoint = "joyGetPosEx", SetLastError = true)] private static extern JoypadErrors JoyGetPosEx(uint id, ref JoyInfoEx info);
You ask this function for the current state of the joypad's controls like so:
var info = new JoyInfoEx(); info.Size = Marshal.SizeOf(info); //Don't forget. info.Flags = JoypadFlags.All; //What you want to get. var result = JoyGetPosEx(0, ref info); //And that's it.
What do the received values mean? This is how they map to my Trustmaster Firestorm:
The point-of-view control returns a value between 0 and 31500, representing an angle in degrees. When unused, it returns 65565.
The left and right stick both have two axes. They all return a value between 0 and 65565. When centered on an axis, it's value is 32767.
And thats all there's to it. You get to work with the values you got.
No comments:
Post a Comment